2016 VFX Reel

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2016Resume

Hsin-Mon Maureen Lu

molink817@hotmail.com

630-818-5462

maureenlu.wordpress.com

 

TECHNICAL SKILLS / SOFTWARE

Modeling

  • MAYA, 3Dmax, Zbrush, Mudbox
UVs

  • UVlayout, Unfold3D
Texturing / Painting

  • Mari, Photoshop, BodyPaint, Mudbox, Substance, xNormal, Crazybump, Illustrator
Lighting / Rendering

  • Mental ray, Arnold, Vray
Compositing

  • Nuke, After Effects, Premiere
Other

  • SpeedTree


EXPERIENCE

The Mill – Chicago

3D Artist, April 2014 – Present

  • Chevy Bolt, GMC Denali – Optimize high-res scanned models; create UV layouts and procedural shaders; paint textures; and work on lookdev and lighting for the exterior and interior car models.
  • ComEd, McDonald’s Character and Interface Environment textures and look development – Work alongside creative designers, understanding their idea, and realizing their 2D visions into 3D scenes.  
  • Babybel, Nexium – Create a CG replica of real products, starting from modeling and texturing to lighting and rendering.
  • GEICO, America’s Best, Xbox one, Call of duty – Analyze real animals’ and robot’s texture details, and create a flexible layered textures to quickly implement CG supervisors’ and creative directors’ creative decisions.
  • LG – Create hard surface models to be used in effects shots, lookdev Jason Statham’s head, and finalize lighting and rendering to be used in comp.
  • Asset library – Build an asset library of generic model, texture, shader and lighting assets to be repurposed on other projects, while making sure the integrity of each asset.

Wens WJ, Inc. – Long Beach, CA

Freelance Texture and LookDev Artist, April 2013 – March 2014   

  • Responsible for environment texturing, lookdev, and lighting for a music video project.

Sony Online Entertainment (SOGA Interactive Co., Ltd) – Taiwan

3D Artist, 2008 – 2010

 

  • Kung Fu Hustle (video game) – Create models and stylized textures for game environment, as well as develop in-game effects animations; work with team leads testing the game and analyzing bugs; attend communications, marketing, and engineering staff meetings to coordinate the schedule.

 

Miralab (USC student project) – Los Angeles, CA

Freelance 3D Modeler and Texture Artist, 2012-2013

  • Create low-poly models and stylized textures for a PC 3D puzzle game in Unity.

Svengali FX – Los Angeles, CA

3D Intern, 2012

  • After Earth – Create hard surface models and high-res textures.

 

EDUCATION

Gnomon School of Visual Effects Los Angeles, USA

  • Digital Production for Entertainment, 3D Generalist Track, January 2011 – January 2013

Hsuan Chuang University – Hsinchu City, Taiwan

  • Bachelors of Fine Arts in Visual Communication Design, September 2004 – June 2008

 

LANGUAGE                   

 

  • Fluent in English, Chinese, Japanese